Sonntag, 24. Juni 2012

qw The Game ported to Android

I decided it's time to port qw The Game to Android, as a way to see how the publisher story works on Google Play compared to Ovi Publish and also to see how mature the Qt port to Android is.

For my port, I used Necessitas alpha 3 update 4, which you can download from the project website. Necessitas already includes both the Android SDK (that's the SDK you use in general, and contains all the Java APIs, etc..) and the Android NDK (that's used if you want to do native C/C++ development), so no need to install anything else. You can start Necessitas Qt Creator using "QtCreator/bin/qtcreator" in the Necessitas installation directory, but Necessitas also creates a launcher icon if you shy away from command lines.

The assumption is now that you have an existing Qt project with a qmake project file (.pro). Just open that .pro file in Necessitas Qt Creator and let it create the Android scaffolding. You can now try to build the project and run it - either in the Android emulator, an actual Android device or your N900, N950 or N9 running Nitdroid (the N950/N9 port is actually quite nice these days, and can be installed alongside Harmattan by flashing an open mode kernel with Android patches, replacing some init files and placing the Nitdroid rootfs inside /home/nitdroid/).

When you first start a Qt-based application on Android, it will redirect you to Google Play to download Ministro, which will take care of downloading the Qt libraries and storing them in a central, shared place, so that all Qt-based apps can use the same Qt libraries (which means that you can do closed-source apps, because they are dynamically linked to the LGPL'd Qt, and it also means that apps are smaller, because Qt doesn't need to be shipped with each app). One disadvantage is that the end user experience is not seamless on first startup, because your users will have to install Ministro first and wait for the Qt libraries to download.

Anyway, now you got that far and got your application running - or not. If you are missing libraries, and your application doesn't start, open the "Projects" tab in Necessitas Qt Creator and click on the "Run" tab for the Android target. There, open "Package configurations" and click on "Libraries" and check all Qt libraries that you need. When you compiled your application, there's a button ("Read information from application") that will analyze your binary and check the right Qt libraries. You can also add "Prebundled libraries", which are dynamically-linked shared libraries that will be shipped with your application. You can also check out the "Manifest", "Application" and "Permissions" tabs and configure it to your liking.

Protip: You can build the Android package on the command line using "ant" as soon as you have used Necessitas Qt Creator to create the initial scaffolding. The "android" folder will be created inside the folder where your .pro is located, and there you will find a build.xml.

Now to some code-level customizations that I had to do for my game, qw:
  • QtMultimediaKit was not found - I had to comment out sound effects for now
  • Automatic screen rotation - My game is landscape-only, and I had to tell the Android system in the AndroidManifest.xml file
  • Qt.labs.particles was not found - Again, I simply commented it out for now; I guess these QML plugins should be easy to add to Necessitas, but I didn't bother to find out for this first try
  • Screen resolutions! - Don't assume 800x480 (in case of the N900) or 854x480 (in case of the N950 and N9); make your app scale properly to the screen resolution at hand. Test this by creating a non-fullscreen window on your Desktop in different sizes, and see if the content looks right. For a quick'n'dirty first try, use QGraphicsView::scale
As far as the publishing experience goes: You have to pay a one-time fee of $25 to be allowed to publish to the Play Store (compare this to a one-time fee of 1 Euro for Ovi Publish and a yearly fee of $99 for the iOS App Store). What I found interesting is that there's basically no QA (apart from automated checks that are very helpful and give guiding error messages) and an application uploaded is published in a matter of minutes. I also like the fact that you can add a YouTube video link to the Play Store submission, so users can get a preview of how the experience is like. I published the app for free, and the UI warned me that it's not possible to convert a free app into a paid one in the future, which doesn't matter for me, but it might be a useful hint for other publishers.

qw The game is now available on Google Play for free. It's also available in Nokia store for free. Go play!

3 Kommentare:

Jaffa hat gesagt…

I've got an N9 running Nitdroid, but can't seem to get a connection.

I plug it in, and a USB network is set-up (once I select 'link-local only'). But neither Necessitas nor adb list it (lusb does).

Did you use an N9?

thp hat gesagt…

Jaffa: As described in http://forum.nitdroid.com/index.php?topic=94.0 you need to use "adb connect 192.168.2.15:5039" first to establish a connection to adbd via USB networking.

Jaffa hat gesagt…

And, the bit which is missing, is reconfigure the host to have a fixed USB networking address of 192.168.2.14 (netmask of 255.255.255.0).

Having recently been playing with the BB10 Dev Alpha device, this is different (the USB network autoconfigures)