Posts mit dem Label games werden angezeigt. Alle Posts anzeigen
Posts mit dem Label games werden angezeigt. Alle Posts anzeigen

Samstag, 19. April 2014

My N9 apps and games now self-hosted and on openrepos.net

As the versions of my apps on Nokia Store grow more and more outdated, I've decided to remove the apps from there and instead self-host them on my web page and/or put them on OpenRepos.net instead. A handful of apps stay on Nokia Store; those are mostly S40 apps or apps for which a Symbian version also exists.

Here's a list of my N9 apps that you can now get for free ("deb download" is as of posting this, for new versions visit the webpage or openrepos.net):
And here's a list of my N9 games that you can now get for free (again, "deb download" is as of posting this; new versions on the webpage or openrepos.net):
Of these, the "greatest hits" and most useful apps/most fun games are (in my opinion): Billboard, Volume+ As Camera Button and chro.mono, but also give qw The Game and Petals a try :)

A list of all my apps on OpenRepos.net is also available.

Please note that unless otherwise noted, do not copy the .deb files and distribute them yourself, please always link to the project webpage (the page, not the file) or the openrepos.net page - this makes sure users can always download the latest version and from a known-good source (always be careful when downloading and installing .debs from random webpages). For end users who want to stay up to date and install the packages comfortably, the Warehouse client for OpenRepos.net is recommended.

For some of these apps (not games) that are not open source yet, I plan to clean up and publish the source at some point in the future, so interested developers can have a look, add features and/or port it to new platforms.

Donnerstag, 20. Oktober 2011

Games (and their backstory) for your N9, N900 and N950

I've recently been asked again about the games I wrote for mobile devices, so here it is: The post with an overview of the games, with some not-so-well-known backstories and information on where to get them for different devices. Plus a little teaser hidden somewhere.

Gaberln (N950, N9 (+Symbian): Ovi Store, N900: Maemo Talk)
This game is a simple soccer ball juggling game - developed using QML, in collaboration with Tim Samoff, who did the great artwork (and who also did the Mong artwork) - we still have to add some more features, and Tim has already done the graphics for a special hacky sack mode, let's hope we get around to finishing it at some point :)

qw The Game (N950, N9 (+Symbian): Ovi Store, N900: .deb on request, @qwgame)
This game is similar to Qix, but has its own style, and the enemies are a bit different from Qix - but it basically is an area filling game. The reason why the game is called "qw" is because it started out as a small Python hack (qw.py) during the Super Gamedev Weekend 2010, and qw were the first two letters on my keyboard. A nicer explanation is that it can be spelt (in German) like Cuvée and a reference to the different blend of different photos (flowers, places, animals) that you have to play through. The photos have been done by vogelvau, the menu structure is done using QML and the gameplay itself uses a QGraphicsView-based drawing engine.

That Rabbit Game (N950, N9, N900 (+Symbian): Ovi Store, @thatrabbitgame)
This is my first game to be published in Ovi Store; it's a "inverse duck hunt"-style game where you control the flying rabbit head, and have to get yourself shot by approaching the crosshairs and keeping steady. Flapping the wings is done by touching (the strength depends on the duration of the touch) and moving left and right is done using the accelerometer. The initial version of this game was developed in Java as an Android game for an OpenGL ES course at our University (PDF). The game for Maemo, MeeGo and Symbian is a complete rewrite in C++/Qt with the artwork taken from the original game, which I did myself in Inkscape. There is also a webOS port using OpenGL ES.

Tennix (N900, N8x0: Extras)
This one is quite old, and is actually based on a really, really old codebase of a school project from 2003. In 2007, I decided to port it to SDL for Desktop Linux, Mac OS X and Windows, and since SDL is available on Maemo as well, I then ported it to Maemo 4 in January 2008. A special "2009 Edition" was created for the N900, with updated controls and a Python-based AI enemy (using the CPython API / libpython). What about Harmattan you ask? Well..

Some of these games are just free and closed source for now. I do, however, definitely plan to release them as open source in the future. The problem is having used non-free artwork in the early prototyping stages (i.e. getting "something" visible in the engine) before replacing them with my own artwork, so I'll have to make sure to remove these things from the repository history before publishing the source. Also, code cleanups need to be done ;)

Download and enjoy the games - I'd be grateful if you could leave some feedback (either via Ovi Store, Maemo Talk, comments here or e-mail).